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Universal 1619: Animate: Posture;
Inanimate: Shape/Orientation > Individuation, Rigidity

Posted in Universals Archive

Universal 1619: Animate: Posture;
Inanimate: Shape/Orientation > Individuation, Rigidity

Original
The implicational hierarchy of semantic distinctions for predicate classifier systems:
The primary distinction in predicate classifier systems is between animate and inanimate beings. Animate predicate classifiers make a further distinction in terms of Posture.
Inanimate predicate classifiers are classified by Shape*/Orientation; further distinctions are made in terms of Individuation and Rigidity.
Standardized
IF there are predicate classifiers for anything else, THEN there are predicate classifiers distinguishing animate and inanimate.
IF for animates there are predicate classifiers for anything other than Posture, THEN there are predicate classifiers for Posture.
IF for inanimates there are predicate classifiers in terms of Individuation and/or Rigidity, THEN there are predicate classifiers in terms of Shape/Orientation.
Keywords
predicate classifier, animacy
Domain
inflection, syntax, semantics
Type
implication
Status
achronic
Quality
absolute?
Basis
classifier languages surveyed by Croft 1994
Source
Croft 1994: 157
Counterexamples

One Comment

  1. FP
    FP

    1. Predicate classifier systems do not employ the human/nonhuman distinction. 2. *Inanimate predicate classifiers employ shape distinctions, but not in terms of three dimensions, as with numeral classifiers (see #1621). The only shape distinctions found are between nonextended, extended vertical, and extended horizontal. This is because these “shape” distinctions are derived from the animate posture classes: “nonextended” is ‘sit’, “extended vertical” is ‘stand’, and “extended horizontal’ is ‘lie’. The difference between animates and inanimates is that an animate being’s posture is only a transitory fact about the animate being, while the inanimate object’s “shape” is (generally) an inherent property. (Croft 1994: 158)

    1. May 2020

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